How to Play

Simple to learn, endlessly replayable. Start with the visual walkthrough below, then pick the ruleset that fits your table.

1

Setup

Shuffle the 160-card deck. Deal 5 cards to each player. Place one card face-up in the center of the table to start the grid. Keep the remaining cards as a draw pile.

2

On Your Turn

Play a card from your hand adjacent to any existing card on the grid. The colored triangle on your card's edge must match the triangle on the neighboring card's edge.

Tell a story — share a memory, thought, or idea connected to the word on your card. This is where the magic happens.

Draw a card from the draw pile to refill your hand.

3

Card Types

Stress Free

Happiness Cards

Worth 1-4 Joy Points (JP). Play them to build the grid and score. Higher JP = rarer and more powerful.

A Burden

Bummer Cards

The risk/reward wildcard. Place on the grid to bum out adjacent cards. More cards bummed = bigger reward.

4

Triangle Matching

Each card has 4 colored triangles on its edges (top, right, bottom, left). When you place a card, its edge triangle must match the neighboring card's adjacent triangle.

Red Blue Green Yellow Silver (wildcard)
5

Scoring Joy Points

When you play a Happiness card, you score its JP value (1-4). Simple as that. The strategy is in where you place it and what moves it sets up.

6

Bummer Cards & Bummering

When you play a Bummer card, it bums out adjacent cards where triangles match. The more cards you bum out, the bigger the reward. But if you bum out nothing? You lose points.

Bummed Out Result
0 -2 JP
1 -2x bummed out JP
2 +1x bummed out JP
3 +2x bummed out JP
4 +3x bummed out JP

The ultimate Bummer bums out 4 cards at once — nearly impossible but incredibly rewarding.

Euphoria

Surround a card on all 4 sides with matching triangles. When this happens, the total JP of all 5 cards (center + 4 surrounding) is doubled.

The most satisfying moment in the game.

8

Winning

The game ends when the draw pile is empty and all players have played down to 3 cards remaining. The player with the most Joy Points wins!

How to Start

Four steps to the table — the same for every ruleset.

1

Sort

Sort the deck.

2

Build

Build your deck for the player count.

3

Shuffle

Shuffle.

4

Deal

Deal 5 cards each.

Choose Your Ruleset

Happiness™ plays three ways. Start fast with Quick Play, settle into Standard for game night, or graduate to Advanced for the deep cut.

★ Start here — the simplest way to learn. Switch tabs anytime.

How to Play

Deal out five cards to each player.

Eldest starts by placing the card with the highest amount of Joypoints on a surface and Shares a brief story about the subject on the Card. Then that player collects another card from the common deck (all players maintain five cards throughout the game).

The other players Listen and at the end of the Happiness™ story the player to the left of the eldest connects for their turn — or any player may create a Bummering (stealing joy away): placing your BUMMER Card adjacent to the Card Shared (as long as the triangles match and Connect). Then the Bummering player Shares a BUMMER experience related to that short story subject and collects both Cards to add up the Joypoints at the end of the game. This game play can be used or not depending on your strategy (updated information available online).

After the elder played the first Card, if no one wanted to BUMMER it, then the person to the left of the elder goes next, places any Card that Connects to the first Card played, and Shares a related Happiness™ story.

Two Ways to Collect Joypoints

There are two ways to collect Joypoints to win the game:

  • One is by Bummering.
  • Two is by creating Euphoria.

You create Euphoria by sharing joy together by Connecting 5 Cards for true Happiness™. A Euphoria happens when four adjacent Cards Connect to one Card on all of its four sides. Those five Cards together create a Euphoria, and the player who Connected the five sweeps them off the surface to collect all of the Joypoints at the end of the game. (Some Cards may be stranded like islands, which is normal.)

Simple Summary to Start Playing

  • Deal 5 Cards to each player from the sorted 60 deck
  • Elder starts & Shares; other players Listen & Connect… and possibly BUMMER
  • Create Euphoria

The purpose of Happiness™ is to Share, Listen & Connect.

Win the game as you Share the best moments of your life to gain Joypoints while occasionally Bummering.

Concentrate while you Listen to the Happiness™ story to learn about one another better and Connect.

Happiness™ — Share. Listen. Connect. — Idea Forge Studios

At a Glance

Quick Play Standard Advanced
Players2–62–63–6
DeckSorted 60Scaled (20–60)Fixed 60
Score trackingNone (count pile at end)Pen & paperPen & paper
BummersReaction (any player)Played on your turnPlayed on your turn
EuphoriaConnect 5 → sweepScore multiplierScore multiplier + token reward
Echo tokensYes
IslandsReconnection bonus
Difficulty modesEasy / Hard

Happiness™ is a trademark of Idea Forge Studios. Registered trademark pending.